Thursday, August 4, 2011

Xcode 3.2.6 and OSX Lion (10.7) - Make it install

Today I enthusiastically installed OSX Lion on my development system. I was probably stupidly naive to think it would be a straightforward upgrade.

Attempting to install Xcode 3.2.6, the version I currently prefer, it seemed to silently fail. I wasn't sure why. I did notice running the installation wizard; that at the point of selecting Installation Components the Xcode Tool Set component (Usually compulsory) was greyed out and marked as skip.



After some research, It seems support for Xcode 3.2.6 on Lion is somewhat neglected as Xcode 4.x is the future. Long story short I needed to use 3.2.6. It can be motivated to install on Lion.

After mounting the developer tools dmg you can open a terminal and issue the following commands to successfully install Xcode 3.2.6 on OSX Lion (10.7)

export COMMAND_LINE_INSTALL=1
open "/Volumes/Xcode and iOS SDK/Xcode and iOS SDK.mpkg"

Unity3D Asset Server: Best Practice Workflow - Initial Checkout

Using Unity in teams one is often stuck using Unity asset server. While it certainly lacks features one has grown accustomed to in many other source control systems the fact remains that it is the solution that most seamlessly works with Unity.

I think part of making the process of working with Unity Asset Server more enjoyable (apart form having experience with it) is to stick with some simple best practices.

Checking out a Unity project for the first time



  • Find out what the project is called. You can do this looking looking at the server via another project.

  • When opening Unity - choose to "Create new project". Give it the same name as the project is know by in asset server.

  • Open this new project and connect to the server (ALT-0 or CMD-0 depending on operating system)

  • Identify the project you are checking out and connect to it

  • Choose to Update

  • You'll be asked to make a decision about conflicting assets. Make sure you discard all existing files in the new project ("Discard My Changes"). This seems a little unintuitive but it makes sure you won't clutter your project or accidentally suck in unwanted files.